All 36 dragons in Game of Thrones: Dragonfire
Base attributes, breed, rarity, troop affinities, Command ability and Vanguard skill for every dragon. Sortable and filterable once the page loads.
Caraxes
Legendary Hunter. STR 51, INST 37, INT 67, INIT 57. Strong against Spearmen, Cavalry.
Command: Rounds 3, 6, 9: Deal Fire Damage to 3 Enemies in any lane (Damage Rate: +100%). This damage is increased by 1.5x when you have First-Strike (Damage Rate: +150%).
Vanguard: Increase your Fire Damage Dealt by +16%. Increase Strength and Initiative by +20 of the Ally deployed in the Right Flank.
Crimson
Legendary Hunter. STR 55, INST 51, INT 63, INIT 50. Strong against Spearmen, Archers, Siege.
Command: Odd-numbered Rounds: 20% chance to afflict Stun on 1 Enemy in any lane for 2 round(s). | Rounds 2, 5, 8: Deal Fire Damage to 1 Enemy in any lane (Damage Rate: +140%). | At 10 Stars: Round 1: The chance to Stun is increased to 40%. | Even-numbered Rounds: 50% chance to reduce Instinct and Initiative by -12% (enhanced by Intelligence) of 1 Enemy in any lane for 2 round(s).
Vanguard: Increase your Recovery Received by +20% and Intelligence by +25. Increase Physical Damage Dealt by +10% of the Ally deployed in the Right Flank.
Kalspire
Legendary Champion. STR 61, INST 63, INT 41, INIT 47. Strong against Cavalry, Shieldbearers, Siege.
Command: After each Basic Attack: Deal Tactical Damage to the target (Damage Rate: +50%). Additionally, there is a 30% chance to afflict the target and 1 other Enemy within adjacency with Bleed for 2 round(s). Chance is checked separately for each target. | At 6+ Stars:: After each Basic Attack: Deal Physical Damage to 1 Enemy within adjacency that was not the target of your Basic Attack (Damage Rate: +25%). Additionally, there is a 15% chance to afflict the target and 1 other Enemy within adjacency with Panic for 2 round(s). Chance is checked separately for each target.
Vanguard: Increase your Strength, Intelligence, and Instinct by +15. Reduce Damage Received by -8% of the Ally deployed in the Right Flank.
Malachite
Legendary Sentinel. STR 52, INST 61, INT 48, INIT 55. Strong against Cavalry, Shieldbearers. Weak against Siege.
Command: Rounds 2, 4, 7, 9: Deal Tactical Damage to 1 Enemy in the same lane (Damage Rate: +100%). | Rounds 3, 6, 9: Apply Recovery to 3 Allies in any lane (Recovery Rate: +70%, enhanced by Instinct).
Vanguard: Increase your Recovery Dealt by +15% and Instinct by +25. Increase Fire Damage Dealt by +16% of the Ally deployed in the Left Flank.
Moondancer
Legendary Warrior. STR 58, INST 50, INT 46, INIT 61. Strong against Shieldbearers, Archers. Weak against Siege.
Command: Round 1: Grant Crescent Blade to 1 other Ally Sentinel in any lane until the end of battle. | When this target deals Tactical Damage, or applies Recovery, 50% chance to grant Moondancer 1 stack of Rising Tide (Max 8 stacks). This effect cannot trigger more than once per round. Each stack of Rising Tide reduces Moondancer's Damage Received by -2%. | Even-numbered Rounds: Deal Physical Damage to 2 Enemies within adjacency (Damage Rate: +75%). | At 6+ Stars: Increase the Physical Damage dealt to +85%. Additionally, double this damage dealt (+170%) when you have 4+ stacks of Rising Tide.
Vanguard: Increase your Physical Damage (Command)(Habit) Dealt by +16%. Increase Instinct and Initiative by +20 of the Ally deployed in the Left Flank.
Seasmoke
Legendary Champion. STR 52, INST 49, INT 57, INIT 60. Strong against Cavalry, Archers. Weak against Siege.
Command: Each Round: Cleanse up to 3 Positive effects from enemies. Each instance has a separate 20% chance and selects 1 Enemy in any lane. | Rounds 3, 6, 9: Deal Fire Damage to 1 Enemy in the same lane (Damage Rate: +190%). | At 6+ Stars: Each Round: When you Cleanse an enemy, afflict the target with 1 stack of Infectious Wrath (Max 3 stacks) for 3 round(s). | Rounds 3, 6, 9: Deal Physical Damage to 2 Enemies within adjacency (Damage Rate: +30%). This damage is doubled (+60%) if the target is afflicted with Panic.
Vanguard: Increase your Strength, Intelligence, and Instinct by +15. Reduce Damage Received by -8% of the Ally deployed in the Right Flank.
Sheepstealer
Legendary Hunter. STR 56, INST 45, INT 62, INIT 52. Strong against Cavalry, Archers.
Command: Each Round: If no enemy is marked as your Prey, 40% chance to mark 1 Enemy in any lane as your Prey for 3 round(s) (prioritizes enemies that received Recovery within the last 1 round). Prey reduces the target's Recovery Received by -30%. | Rounds 1, 4, 7, 10: Deal Fire Damage to 1 Enemy in any lane (prioritize your Prey) (Damage Rate: +100%). This damage is doubled (+200%) when targeting your Prey. | At 10 Stars Each Round: If you have a Prey, Deal Fire Damage to them (Damage Rate: +24%) and apply Recovery to yourself (Recovery Rate: +10%, enhanced by Intelligence). If your Prey received Recovery within the last round, triple the Damage (+72%) and Recovery (+30%).
Vanguard: Increase your Recovery Received by +20% and Intelligence by +25. Increase Physical Damage Dealt by +10% of the Ally deployed in the Right Flank.
Sunfyre
Legendary Sentinel. STR 45, INST 62, INT 57, INIT 51. Strong against Spearmen, Cavalry.
Command: Rounds 1 ,4, 7, 10: Deal Tactical Damage to 1 Enemy in the same lane (Damage Rate: +110%). | If you are below 75% Troop Capacity, deal this damage to a 2nd Enemy within adjacency. | If you are below 50% Troop Capacity, also deal Fire Damage to the same targets (Damage Rate: +55%), and there is a 50% chance to afflict each target with Burn for 2 round(s).
Vanguard: Increase your Tactical Damage Dealt by +16%. Increase Instinct and Initiative by +20 of the Ally deployed in the Left Flank.
Syrax
Legendary Sentinel. STR 41, INST 59, INT 50, INIT 64. Strong against Spearmen, Archers. Weak against Siege.
Command: Each Round: 20% chance to increase the Fire Damage Dealt by +10% and grant First-Strike to 1 Ally in any lane (prioritizes allies that deal Fire Damage) for 2 round(s). | Rounds 1, 4, 6, 9: Deal Tactical Damage to 1 Enemy within adjacency (Damage Rate: +110%). | At 6+ Stars: Rounds 2, 5, 8: Apply Recovery to the Ally with the least troops (Recover Rate: +50%, enhanced by Initiative). The amount of Recovery is increased by 1.5x (+75%) if any Enemy is afflicted with Slow. Additionally, there is a 25% to grant the target Resistance (-20%) for 2 round(s).
Vanguard: Increase your Tactical Damage Dealt by +16%. Increase Instinct and Initiative by +20 of the Ally deployed in the Left Flank.
Venator
Legendary Warrior. STR 64, INST 48, INT 45, INIT 53. Strong against Spearmen, Shieldbearers.
Command: After each Basic Attack: Deal 2 instances of Physical Damage to 1 Enemy in any lane (Damage Rate: +20%). Each instance of damage selects targets separately. | Rounds 4, 6, 8: 30% chance to gain Double-Strike for 2 round(s). | At 6+ Stars: After each Basic Attack: Deal Physical Damage to the enemy with the least troops (Damage Rate: +20%). Rounds 4, 6, 8: The chance to gain Double-Strike is increased to 40%.
Vanguard: Increase your Physical Damage (Command)(Habit) Dealt by +16%. Increase Instinct and Initiative by +20 of the Ally deployed in the Left Flank.
Vermithor
Legendary Champion. STR 58, INST 62, INT 35, INIT 57. Strong against Spearmen, Shieldbearers.
Command: Rounds 2, 4, 6, 8: Deal Physical Damage (Damage Rate: +30%) and Tactical Damage (Damage Rate: +60%) to 2 Enemies within adjacency. | Odd-numbered Rounds: 30% chance to apply Protect to 1 other Ally within adjacency with the least troops for 2 round(s). | At 6+ Stars: Increase the Physical Damage deat to +45% and the Tactical Damage dealt to +90%. | Increase the chance to apply Protect to 50%. Additionally, when you apply Protect, reduce your Physical and Fire Damage Received by -10% for 2 round(s).
Vanguard: Increase your Strength, Intelligence, and Instinct by +15. Reduce Damage Received by -8% of the Ally deployed in the Right Flank.
Vhagar
Legendary Warrior. STR 60, INST 63, INT 44, INIT 50. Strong against Shieldbearers, Archers, Siege.
Command: Each Round: 25% chance to Taunt 3 Enemies in any lane for 2 round(s). This chance is doubled ( 50%) against targets afflicted with Burn. | Even-numbered Rounds: Deal Physical Damage to 1 Enemy within adjacency (Damage Rate: +120%).
Vanguard: Reduce your Damage Received by -8%. Increase Tactical Damage Dealt by +16% of the Ally deployed in the Left Flank.
Daemoros
Epic Warrior. STR 62, INST 48, INT 41, INIT 55. Strong against Archers.
Command: Odd-numbered Rounds: Deal Physical Damage to 1 Enemy within adjacency (Damage Rate: +125%). Additionally, there is a 20% chance to afflict the target with Burn (Damage Rate: +20%) for 2 round(s).
Vanguard: Increase your Physical Damage (Command)(Habit) Dealt by +16%. Increase Instinct and Initiative by +20 of the Ally deployed in the Left Flank.
Feskar
Epic Champion. STR 34, INST 58, INT 58, INIT 58. Strong against Cavalry. Weak against Siege.
Command: Each Round: 20% chance to reduce the Physical Damage Dealt (excluding Basic Attacks) by -12% of the Enemy with the highest Strength for 2 rounds(s). | Rounds 2, 4, 7, 9: Deal Tactical Damage to the Enemy with the least troops (Damage Rate: +100%). | At 6+ Stars: Rounds 3, 5, 8, 10: Deal Fire Damage to all Enemies that deal Physical Damage (excluding Basic Attacks) (Damage Rate: +40%). This damage is increased by 1.5x against targets afflicted with Burn (Damage Rate: +60%).
Vanguard: Increase your Strength, Intelligence, and Instinct by +15. Reduce Damage Received by -8% of the Ally deployed in the Right Flank.
Rhysarion
Epic Champion. STR 59, INST 47, INT 61, INIT 41. Strong against Spearmen, Shieldbearers, Siege.
Command: Rounds 1, 4, 7: Deal Physical Damage to 2 Enemies within adjacency (Damage Rate: +70%). | Rounds 2, 5, 8: Deal Fire Damage to 3 Enemies in any lane (Damage Rate: +20%). This damage is increased by 1.5x if the target is afflicted with a Control effect (Damage Rate: +30%). Control effects include Stun, Stagger, Overwhelm, and Confusion. | At 6+ Stars: Rounds 2, 5, 8: Apply Recovery to 2 other Allies in any lane (Recovery Rate: +84%, enhanced by Intelligence).
Vanguard: Increase your Recovery Dealt by +15% and Initiative by +25. Increase the Damage Dealt by +8% of the ally deployed in the Right Flank.
Shadowsong
Epic Hunter. STR 52, INST 46, INT 61, INIT 47. Strong against Cavalry.
Command: Rounds 2, 5, 8: Deal Fire Damage to 2 Enemies within adjacency (Damage Rate: +100%). This damage is increased by 1.5x if the target is afflicted with Panic (Damage Rate: +150%). | At 10 Stars: Rounds 2, 5, 8: Deal Fire Damage to 1 Enemy in any lane (Damage Rate: +60%) and there is a 40% chance to afflict the target with Burn for 2 round(s). Then deal Fire Damage to a different Enemy in any lane (Damage Rate: +30%) and there is a 20% chance to afflict the target with Burn for 2 round(s).
Vanguard: Increase your Fire Damage Dealt by +16%. Increase Strength and Initiative by +20 of the Ally deployed in the Right Flank.
Starshower
Epic Sentinel. STR 45, INST 59, INT 50, INIT 52. Strong against Shieldbearers.
Command: Start of Combat: Mark 3 Enemies in any lane with Solar Flare. | Each Round: 50% chance to deal Tactical Damage to 1 Enemy with Solar Flare (Damage Rate: +100%). This consumes the Solar Flare mark on the target. | Rounds 1, 3, 7, 9: Deal Tactical Damage to 1 Enemy in the same lane (Damage Rate: +80%). | At 6+ Stars: Each Round: Increase the Tactical Damage dealt when consuming Solar Flare to +200%. | Rounds 6-10: If no Enemy has Solar Flare, mark 3 Enemies in any lane with Solar Flare. This effect can only trigger once per combat. | At 10 Stars: When you consume a Solar Flare mark: Reduce the Damage Received by -6% of 2 Allies within adjacency for 1 round(s). If you have Resistance, increase this effect by 1.5x (-9%). If you have Advantage, this effect instead applies to 3 Allies in any lane.
Vanguard: Increase your Tactical Damage Dealt by +16%. Increase Instinct and Initiative by +20 of the Ally deployed in the Left Flank.
Tairax
Epic Hunter. STR 57, INST 36, INT 64, INIT 48. Strong against Cavalry, Shieldbearers, Siege.
Command: Odd-numbered Rounds: 25% chance to afflict Stagger on 1 Enemy in any lane for 2 round(s). | Rounds 2, 5, 8: Deal Fire Damage to 1 Enemy in any lane (prioritizes targets not afflicted with Burn) (Damage Rate: +115%). Additionally, there is a 50% chance to afflict the target with Burn for 2 round(s). | At 6+ Stars: Odd-numbered Rounds: Increase Burning Ward's chance to afflict Stagger to 38%. | Each Round: Deal Fire Damage to all Enemies afflicted with a Control effect (Damage Rate: +20%). Control effects include Stun, Stagger, Overwhelm, and Confusion.
Vanguard: Increase your Fire Damage Dealt by +16%. Increase Strength and Initiative by +20 of the Ally deployed in the Right Flank.
Tashix
Epic Hunter. STR 49, INST 37, INT 60, INIT 60. Strong against Archers. Weak against Siege.
Command: Each Round: 50% chance to gain 1 stack of Mirage (Max 10 Stacks). | Rounds 3, 6, 9: Deal Fire Damage to 1 Enemy within adjacency (Damage Rate: +200%).
Vanguard: Increase your Recovery Received by +20% and Intelligence by +25. Increase Physical Damage Dealt by +10% of the Ally deployed in the Right Flank.
Tessarion
Epic Champion. STR 55, INST 48, INT 56, INIT 50. Strong against Cavalry, Spearmen, Siege.
Command: Rounds 1, 4, 7: Deal Fire Damage to 1 Enemy in any lane (prioritizes targets that deals Physical Damage, excluding Basic Attacks) (Damage Rate: +95%). Additionally, 50% chance to reduce the target's Damage Dealt by -10% for 2 round(s). Double this effect (-20%) if the target deals Physical Damage (excluding Basic Attacks). | Rounds 3, 6, 9: Deal Physical Damage to 1 Enemy in the same lane (Damage Rate: +60%).
Vanguard: Increase your Strength, Intelligence, and Instinct by +15. Reduce Damage Received by -8% of the Ally deployed in the Right Flank.
Vaeldra
Epic Warrior. STR 59, INST 56, INT 45, INIT 49. Strong against Spearmen.
Command: Each Round: 25% chance to Taunt 3 Enemies in any lane for 2 round(s). | Odd-numbered Rounds: Deal Physical Damage to 2 Enemies within adjacency (Damage Rate: +45%).
Vanguard: Reduce your Damage Received by -8%. Increase Tactical Damage Dealt by +16% of the Ally deployed in the Left Flank.
Velar
Epic Sentinel. STR 43, INST 60, INT 49, INIT 55. Strong against Shieldbearers.
Command: Rounds 2, 4, 6, 8: 20% chance to grant 2 other Allies in any lane Advantage (+15%) for 2 round(s). | Rounds 3, 5, 7, 9: Deal Tactical Damage to 3 Enemies in any lane (Damage Rate: +45%). | At 10 Stars: Each Round: 12% chance to Cleanse 1 instance of Bleed, Panic, or Burn from each Ally. This chance is checked separately per target. | Rounds 2, 4, 6, 8: Apply Recovery to 3 Allies in any lane (Recovery Rate: +18%, enhanced by Initiative).
Vanguard: Increase your Tactical Damage Dealt by +16%. Increase Instinct and Initiative by +20 of the Ally deployed in the Left Flank.
Vermax
Epic Warrior. STR 60, INST 45, INT 43, INIT 58. Strong against Cavalry, Shieldbearers.
Command: After each Basic Attack: Deal Physical Damage to 1 Enemy in the same lane (Damage Rate: +50%). Additionally, there is a 20% chance to grant 1 stack of Spreading Blaze (Max 10 Stacks) to 1 ally that deals Tactical Damage until the end of combat. Repeat this chance if any enemy deals Fire Damage.
Vanguard: Increase your Physical Damage (Command)(Habit) Dealt by +16%. Increase Instinct and Initiative by +20 of the Ally deployed in the Left Flank.
Zivern
Epic Sentinel. STR 46, INST 63, INT 53, INIT 45. Strong against Archers, Siege.
Command: Rounds 1, 4, 6, 9: 40% chance to increase the Tactical Damage Received of 1 Enemy in the same lane by +15% for 2 round(s). | Rounds 1, 4, 6, 9: Deal Tactical Damage to 2 Enemies within adjacency (Damage Rate: +75%).
Vanguard: Increase your Tactical Damage Dealt by +16%. Increase Instinct and Initiative by +20 of the Ally deployed in the Left Flank.
Antares
Rare Hunter. STR 48, INST 35, INT 57, INIT 55. Strong against Archers. Weak against Siege.
Command: Each Round: 20% chance to afflict Vulnerable (+10%) on 1 Enemy within adjacency for 2 round(s). | Rounds 3, 6, 9: Deal Fire Damage to 2 Enemies within adjacency (Damage Rate: +65%). | At 6+ Stars: Each Round: Deal Fire Damage to 3 Enemies in any lane afflicted with Slow (Damage Rate: +20%).
Vanguard: Increase your Fire Damage Dealt by +16%. Increase Strength and Initiative by +20 of the Ally deployed in the Right Flank.
Arrax
Rare Warrior. STR 53, INST 54, INT 42, INIT 48. Strong against Shieldbearers, Archers.
Command: Rounds 2, 4, 6, 8: 25% chance to afflict Weakened on 1 Enemy within adjacency. This chance is doubled (50%) against targets afflicted with Bleed. Weakened decreases target's Damage Dealt. Rounds 2, 4, 5, 6, 8: Deal Physical Damage to 2 Enemies within adjacency (Damage Rate: +40%).
Vanguard: Reduce your Damage Received by -8%. Increase Tactical Damage Dealt by +16% of the Ally deployed in the Left Flank.
Arulix
Rare Champion. STR 55, INST 58, INT 38, INIT 43. Strong against Cavalry.
Command: Each Round: 25% chance to reduce the Fire Damage Dealt of all enemies that deal Fire Damage by -15% for 1 round(s). Rounds 1, 2, 3, 5, 8: Deal Tactical Damage to all enemies that deal Physical Damage (excluding Basic Attacks) (Damage Rate: +45%). At 6+ Stars: Rounds 1, 2, 3, 5, 8: Deal Physical Damage to 2 Enemies in any lane (Damage Rate: +20%). This damage is increased by 1.5x (+30%) on Round 5 and by 2x (+40%) on Round 8.
Vanguard: Increase your Strength, Intelligence, and Instinct by +15. Reduce Damage Received by -8% of the Ally deployed in the Right Flank.
Bevlorin
Rare Champion. STR 55, INST 38, INT 58, INIT 46. Strong against Spearmen.
Command: Each Round: 20% chance to reduce the Fire Damage Dealt of 3 Enemies in any lane that deal Fire Damage by -10% for 2 round(s). | Rounds 1, 5, 9: Deal Physical Damage to 3 Enemies in any lane (Damage Rate: +30%). | Rounds 3, 7: Deal Fire Damage to 1 Enemy in the same lane (Damage Rate: +90%). | At 6+ Stars: Odd-numbered Rounds: Apply Recovery (enhanced by Strength) to 3 Allies in any lane (Recovery Rate: +17.5%).
Vanguard: Increase your Recovery Dealt by +15% and Initiative by +25. Increase the Damage Dealt by +8% of the ally deployed in the Right Flank.
Dawnseeker
Rare Sentinel. STR 44, INST 54, INT 42, INIT 56. Strong against Spearmen. Weak against Siege.
Command: Each Round: 30% chance to increase your Instinct and Initiative by +20% for 1 round(s). | Rounds 1, 2, 4, 7: Deal Tactical Damage to 1 Enemy in the same lane (Damage Rate: +50%). | Rounds 2, 5, 8: Apply Recovery to 2 Allies within adjacency (Rate: +30%, enhanced by Initiative). | At 6+ Stars Rounds 1, 2: Increase the Tactical Damage Rate to +100%, and increase the Recovery Rate to +60%.
Vanguard: Increase your Recovery Dealt by +15% and Instinct by +25. Increase Fire Damage Dealt by +16% of the Ally deployed in the Left Flank.
Jagadrix
Rare Hunter. STR 37, INST 45, INT 59, INIT 53. Strong against Spearmen.
Command: Each Round: 30% chance to reduce the Instinct and Initiative by -15% (enhanced by Initiative) of 1 Enemy in the same lane for 2 round(s) | Rounds 2, 5, 8: Deal Fire Damage to 1 Enemy in the same lane (Damage Rate: +120%). | At 10 Stars Round 1: Reduce the Instinct and Initiative by -6% (enhanced by Initiative) the enemy with the highest Instinct until the end of combat. | Rounds 3, 6, 9: Deal Fire Damage all enemies that deal Tactical Damage (Damage Rate: +30%). This damage is doubled if the target is afflicted with Panic.
Vanguard: Increase your Fire Damage Dealt by +16%. Increase Strength and Initiative by +20 of the Ally deployed in the Right Flank.
Nyrena
Rare Champion. STR 55, INST 58, INT 38, INIT 43. Strong against Shieldbearers, Siege.
Command: Each Round: 10% chance to reduce the Physical Damage Dealt of 3 Enemies in any lane by -10% for 1 round(s). The duration is doubled (2 rounds) against targets afflicted with Burn. Rounds 1, 3: Deal Fire Damage to 3 Enemies in any lane (Damage Rate: +20%). Rounds 5, 7, 9: Deal Tactical Damage to 1 Enemy in the same lane (Damage Rate: +80%).
Vanguard: Increase your Strength, Intelligence, and Instinct by +15. Reduce Damage Received by -8% of the Ally deployed in the Right Flank.
Shadowrend
Rare Warrior. STR 57, INST 57, INT 41, INIT 41. Strong against Shieldbearers, Siege.
Command: Each Round: 25% chance to afflict Panic (Damage Rate: +20%) on 1 Enemy within adjacency for 2 round(s). | Rounds 4, 7, 9, 10: Deal Physical Damage to 2 Enemies within adjacency (Damage Rate: +80%). | At 10 Stars: On Round 9: Deal Physical and Tactical Damage to 3 Enemies in any lane (Damage Rate: +100% per type).
Vanguard: Increase your Physical Damage (Command)(Habit) Dealt by +16%. Increase Instinct and Initiative by +20 of the Ally deployed in the Left Flank.
Shimmer
Rare Sentinel. STR 47, INST 60, INT 45, INIT 42. Strong against Cavalry, Siege.
Command: Each Round: 30% chance to increase Strength by +18% (enhanced by Instinct) and Initiative by +9% (enhanced by Instinct) of the other Ally with the highest Strength for 2 round(s). | Rounds 2, 4, 7, 9: Deal Tactical Damage to 2 Enemies within adjacency (Damage Rate: +50%). | At 6+ Stars: Rounds 2, 4, 7, 9: Apply Recovery to 2 other Allies in any lane (Recovery Rate: +30%, enhanced by Instinct). The amount of Recovery is doubled if the target has Resistance (Recovery Rate: +60%, enhanced by Instinct).
Vanguard: Increase your Recovery Dealt by +15% and Instinct by +25. Increase Fire Damage Dealt by +16% of the Ally deployed in the Left Flank.
Solstryker
Rare Champion. STR 53, INST 57, INT 39, INIT 46. Strong against Archers.
Command: Odd-numbered Rounds: After each Basic Attack, deal Physical Damage to the target (Damage Rate: +30%). Additionally, there is a 20% chance to reduce the target's Physical Damage Dealt by -12% for 2 round(s). | Even-numbered Rounds: After each Basic Attack, deal Tactical Damage to 3 Enemies in any lane (Damage Rate: +12.5%). This damage is doubled against targets afflicted with Vulnerable.
Vanguard: Increase your Strength, Intelligence, and Instinct by +15. Reduce Damage Received by -8% of the Ally deployed in the Right Flank.
Thunderstrike
Rare Warrior. STR 58, INST 43, INT 39, INIT 52. Strong against Cavalry.
Command: Odd-numbered Rounds: Deal Physical Damage to 1 Enemy in the same lane (Damage Rate: +100%). | At 6+ Stars: Even-numbered Rounds: Deal Physical Damage to 1 Enemy in the same lane (Damage Rate: +60%). Additionally, there is a 30% chance to afflict the target with Bleed for 2 round(s) (Damage Rate: +20%).
Vanguard: Increase your Physical Damage (Command)(Habit) Dealt by +16%. Increase Instinct and Initiative by +20 of the Ally deployed in the Left Flank.
Vesper
Rare Sentinel. STR 40, INST 57, INT 44, INIT 55. Strong against Shieldbearers. Weak against Siege.
Command: Each Round: 20% chance to afflict Slow on 1 Enemy in the same lane for 2 round(s). | Rounds 1, 3, 6, 8: Deal Tactical Damage to 1 Enemy in the same lane (Damage Rate: +70%).
Vanguard: Increase your Tactical Damage Dealt by +16%. Increase Instinct and Initiative by +20 of the Ally deployed in the Left Flank.